Tuesday, November 18, 2014

Review of "Carving in Possibilities" by Deena Larson by Omar Martinez-Roldán

"Carving in Possibilities"
By: Deena Larson
Literature and writing must be text to paper. It must be read from left to right and line by line. This has been the predominant idea regarding literature and the way it is viewed and read in the educational and professional areas. But it is not the only way to view and read text or literature. A new way of experiencing literature has been around for years now. This new method of experiencing literature is known as Electronic Literature. Electronic Literature has become popular in this electronic age. An age that allows users to interact with the text or literature in an immersive way that plain text does not. Electronic Literature permits the user to read or experience the text with combinations of text, audio, visual, animation, images, sounds, and within an electronic environment, rather than through text in books. 

Hence, no longer are books the primary way to read and experience stories. Readers can experience stories or storytelling through the combination of audio, images, animation, and texts. This combination of these mediums allows the users or readers to interact with the stories in many ways. For example, “Carving in Possibilities” by Deena Larson allows users or readers to interact with a short flash piece. A piece which plays out like a movie but lets the user or reader interact with the piece by clicking with the mouse pointer onto the actual image of the piece. This clicking allows the piece to change and brings about different options for the user and reader.

For instance, “Carving in Possibilities,” includes information regarding the biblical story of “David and Goliath,” and the construction of Michelangelo’s sculpture of “David.” In order to understand the short flash piece better. The user or reader must delve into the background of both stories. By reviewing the background information. The reader or user can better understand the phrases or words within the short flash piece. The short flash piece includes phrases and words around and above the blurry image of Michelangelo’s face of the sculpture of “David.”

The image of the sculpture of “David” is blurry and as the user or reader clicks around the image. The mouse passes over the phrases and the words to clarify the image of the sculpture of “David.” The words or phrases reveal information about the story of “David and Goliath” and the information about the sculpture of Michelangelo’s “David.” But the information is only relevant and understandable if the user or reader has researched the background information on “David and Goliath” and Michelangelo’s sculpture of “David.” Then as the user clicks over the words or phrases in the short flash piece. The blurry face of Michelangelo’s “David” begins to become clearer and clearer.

In essence, the short flash piece allows the reader or user to become the actual sculptor of the piece. The reader or user is actually sculpting away at the marble sculpture and creating the face of “David” as they click from phrases to words. The phrases and words emerge from different sides and angles. They appear in different texts, sizes, fonts, and colors on the screen. This gives the reader or user the illusion of creating their own “David” through their choice of words or phrases. The process of clicking different words or phrases can be different every time the user or reader interacts with the short flash piece. Yet the outcome of the sculpture is always the same. At the end, the user, reader, or sculptor finishes by creating the same face of Michelangelo’s “David.”

However; the process of interacting with the short flash piece is fun and informational. The reader or user ends up learning about the story of “David and Goliath,” and the story of the creation and sculpting of Michelangelo’s sculpture of “David.” Additionally, the user and reader experiences the feeling of creating an actual image through their interaction with text in a completely different form than simply reading text on paper. The reader or user is reading the text at the same time as interacting with the text to sculpt the face of “David.” This is literature on a completely different level. The literature is brought to life with the use of multiple mediums, and interaction on the part of the user or reader.  

This is one of the experiences created with the interaction provided by Electronic Literature. This interaction has made it possible for readers or users to make text come to life in more than one way. For readers to feel like they can image and view the text on a multilevel platform instead of linear. Therefore, “Carving in Possibilities” by Deena Larson gives this experience to readers or users. The short flash piece brings to life the actual feeling of sculpting a beautiful artistic marble sculpture like Michelangelo’s “David” with the use of words or phrases, literature.     

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